Free on FAB
Easy Music Manager is a free Blueprint asset that takes over the music and ambient audio layer of an Unreal Engine 5 project. Audio trigger zones, Sound Class volume control and per-track looping, all driven from one DataTable.
Worth being straight about this before you download. This asset owns the music and ambient audio layer. It is not a sound effects manager.
It handles
It does not handle
Place a trigger volume, resize its collision to cover the area, and choose which track it requests. Entering swaps the audio. Leaving returns to the ambient rotation. Each trigger carries its own fade-out, fade-in and gap values, so a cave can behave differently to a boss arena.
Transition settings live on the trigger, independent of the manager's global configuration.
Set the requested track to loop and it keeps playing for as long as the player stays in the zone.
On leaving, the manager finds the next valid ambient track and transitions to it using the trigger's own settings.
A Sound Class structure ships with it: a Music class under a Master class. Assign the Music class to your audio assets and music volume becomes something an options menu can drive on its own, separately from everything else in the mix.
Questions