Create AAA Quality Music Transitions
Start free with Easy Music Manager: a Blueprint music system for Unreal Engine 5.5 to 5.8. Playback order, requested tracks and tunable transitions, all configured from one DataTable. No C++ and no middleware.
Easy Music Manager
Music that changes with your game, configured from one DataTable. Built on Unreal's own audio system. No middleware, no third-party plugins.
Works with Unreal Engine 5.5+ · Windows, Mac, Linux
Easy Music Manager
Drag-and-drop setup, one DataTable, no coding required. The fastest way to get a working music system into your project today.
Easy Music Manager, out now
Every track and its settings sit in one table, instead of music logic spread across a dozen Blueprints.
Cut, crossfade, or fade out then fade in. Fade and gap timings are yours to set.
Combat music, a boss room, a scripted beat. A trigger calls the track, then hands back to your ambient playlist.
No code required. Drop the manager into your level and add your tracks.
When you do want to go deeper, every hook is exposed to Blueprints.
Play in sequence or shuffle, with repetition avoidance and an optional opening track.
Community
Reactive Score is still early. Join the Discord to shape the roadmap, test new features first, and be part of the community building it.
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Get started for free, then upgrade when you're ready for more power and flexibility.
Easy Music Manager
Reactive Score Core
A new advanced music tool for Unreal Engine, in development at HatchFox Studios. Join the list and you will hear about it first.
Join Early Access