Create AAA Quality Music Transitions

Game music that reacts.

Start free with Easy Music Manager: a Blueprint music system for Unreal Engine 5.5 to 5.8. Playback order, requested tracks and tunable transitions, all configured from one DataTable. No C++ and no middleware.

Easy Music Manager

For deeper immersion

Music that changes with your game, configured from one DataTable. Built on Unreal's own audio system. No middleware, no third-party plugins.

Free Blueprint music management

  • Ambient playback in order or at random, without repeating the track that just finished
  • An optional first track, for a level that needs to open on something specific
  • Music triggers that call a requested track, then hand back to ambient
  • Three transition modes: cut, crossfade, fade out then fade in
  • No C++, no middleware, no third-party plugins
Get for Free on FAB

Works with Unreal Engine 5.5+ · Windows, Mac, Linux

Easy Music Manager Blueprint event graph open in the Unreal Engine editor

Easy Music Manager

Completely free

Drag-and-drop setup, one DataTable, no coding required. The fastest way to get a working music system into your project today.

The Easy Music Manager track DataTable in the Unreal Engine editor, one row per track with loop and playback settings
  • Every track and its settings live in one DataTable
  • Looping set per track inside the manager, not per audio asset
  • Configurable fade-in, fade-out and gap timings
  • A Master and Music Sound Class structure, ready for an options menu
  • A demo map that plays each transition mode so you can hear it first
  • Blueprint only, Unreal Engine 5.5 to 5.8
Download Easy Music Manager

Easy Music Manager, out now

Built for how you already work

One DataTable

Every track and its settings sit in one table, instead of music logic spread across a dozen Blueprints.

Three Transition Modes

Cut, crossfade, or fade out then fade in. Fade and gap timings are yours to set.

Requested Tracks & Triggers

Combat music, a boss room, a scripted beat. A trigger calls the track, then hands back to your ambient playlist.

Drag & Drop

No code required. Drop the manager into your level and add your tracks.

Fully Customizable with Blueprints

When you do want to go deeper, every hook is exposed to Blueprints.

Playback Order

Play in sequence or shuffle, with repetition avoidance and an optional opening track.

Community

Help shape what we build next

Reactive Score is still early. Join the Discord to shape the roadmap, test new features first, and be part of the community building it.

Join Discord

Pricing

Simple Pricing. No Surprises.

Get started for free, then upgrade when you're ready for more power and flexibility.

Easy Music Manager

Free Forever

  • Sequential or shuffled ambient playlists
  • Requested tracks and music triggers
  • Three transition modes with configurable fades
  • Blueprint only, Unreal Engine 5.5 to 5.8
Download Now

Reactive Score Core

Coming Soon

A new advanced music tool for Unreal Engine, in development at HatchFox Studios. Join the list and you will hear about it first.

Join Early Access