Devlog
May 2025
Advanced Music Manager is built to help developers of any skill level bring their game's music to the next level.
If you want smooth transitions between game states (combat and exploration, or two entirely different worlds) without spending hundreds of hours or thousands of dollars on a custom system, this is built for exactly that. It uses a dynamic, easy-to-set-up Blueprint system, so you're not stuck guessing how to make the music flow.
We built it with indie developers in mind: quick to set up, no custom backend work required. Drag it into your level, add your tracks, and set up transition events however suits your project.
For developers who want more control, everything is exposed through Blueprints: transition timing, BPM tracking, and more.
We're planning to keep adding features and taking requests. Join the Discord to weigh in.